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Secret Puzzle Society - Environments

These are a few rooms that we as a team worked on Wildlife's mobile game Secret Puzzle Society.
For this game, I was acting as a Lead Environment Artist, taking care of most of it's art processes since design feedbacks through final in engine look, defining assets/structures pipelines, internal team and OS follow-ups, documentation, engine implementation, scene building, scene lighting and even sometimes a few props production. And also the final overall room look and feel.