Quick project based on a Concept Art by JiaYing Liang
I used for the first time this ultra light technique for mobile usage, it is Unlit and Diffuse only with a single 64x64 texture with all the colors and gradients that I need, the trick here is to fake Depth and Ambient Occlusion by mapping the meshs properly (the UVs get REALLY messy btw)
Fun little exercise that I tought it came out great :D